Sixteen characters, no spaces, and no way back
Start with the constraint, because it is unusually cruel and it shapes everything else.
The Dragonwilds name field takes sixteen characters, no spaces, capitalisation is significant, and there is no in-game rename. Whatever you type, you keep. World names get the same sixteen; spaces and punctuation are stripped but still count against the limit, which is the sort of rule that ruins a good name at the last possible moment.
So this generator does not hand you something beautiful and thirty-one characters long with a copy button beside it, as though that were a normal thing to do to a person. Names are built to fit, and anything that does not is shown to you WITH ITS LENGTH rather than quietly binned — your decision, made with the number in front of you.
Five regions, and a world is not a person
The first choice is what you are naming, and it is a mode rather than a flavour: a character or a world. They do not share a vocabulary, because Ghornfell is a fine place and a ridiculous adventurer.
Under that sit the five regions of Ashenfall. Brynmoor names are green and mild. Ghornfell goes colder and harder. Fellhollow names sound like somewhere you would not camp. Dowdun Reach runs older and more mineral. Umbral Sands names are dry and clipped, with the vowels burnt off.
Skills, and the eight things currently trying to kill you
Go deeper and the titles turn personal. Pick the skill you actually level — not the one you tell people about — and pick whichever of the eight is ruining your week.
Chased by Chickens, Twice. Who Lost to a Goblin Runt. Rained On For Eleven Hours. Bitten by Every Rat in the Valley. Slide the die toward the grubby corner and it turns: Still Wearing the Starter Trousers. Ate the Poisoned Wheat Anyway. Smells of Coalridge and Poor Choices. Go all the way and you get Robbed a Windmill and Regretted It and Set the Cathedral Alight, Twice, the second of which implies a first.
Struck by Lightning Mid-Sentence is the best thing on this page and I did not write it.
Why a survival game deserves better names than a survival game usually gets
Here is the part I care about more than I should.
Dragonwilds is RuneScape doing survival, which means it inherited a naming tradition — two decades of it — where names are plain, Anglo-Saxon-adjacent and completely unembarrassed about being ordinary. No apostrophes. No prophecy. A hero called Bram.
That is genuinely harder to generate than elf nonsense. Anyone can stack syllables until something sounds mystical; making sixteen characters sound like a person who chops wood in Brynmoor takes actual conventions, and Ashenfall's regions each have their own. Getting that right is the whole job here, and I would like it noticed.
Playing Old School instead? That is a different field entirely
Old School gives you twelve characters and a space to spend one of them on. That needed its own generator, so it has one: the Old School RuneScape generator counts the space as you type and tells you which half of the output is claimable.
Ashenfall keeps its sixteen, no spaces, and no rename at all, and it is not sharing a single syllable with Gielinor. I checked that in both directions, twice, and nobody asked me to.